I’ve mentioned that 1974 era OD&D is one of the games I’m most eager to run, and it looks like I’m finally going to have the chance. These are the house rules I intend to use.
Tunnels & Trolls is D&D’s stoner cousin - loose, reckless, absurd, and pretty fun to hang out with.
Snort your Prozac, skulk into the darkness and get ready to lose your mind as you indulge in this grimdark misery sampler plate.
In my first post, I outlined the system I will be using to construct my megadungeon. This week I started rolling dice - this is what my system generated.
I knew that sooner or later I was going to build a megadungeon. It’s the fantasy RPG equivalent of a Hell Week obstacle course. Many try, most fail, and some people lose their minds in the process.
In the Light of a Ghost Star is an OSR LSD tab for your table. It’s weird, it’s fun, and it’ll last a few hours. And like acid, it’s cheap.
OD&D has a free-wheeling toolbox feeling. However, the default races bring a distinctly Tolkien flavour to the game that I find off-putting, and frankly, kind of boring. So, I’ve developed an alternate approach to species creation that I hope will add more flavour to your game, and more prompts for world building.