Taking a break for a while. Autumn is a tough time of year for me mentally and sometimes the best thing for me to do is simplify things. So I'm going to stand down for a few weeks and get my mind together. Back soon with lots of sweary thinky thoughts about RPGs.
Recently a number of games have been released that attempt to fuse modern editions and games with old school principles. I like to think of these games as gateway drugs – modern players might be enticed to shoot up a little OSR, and grognards might be tempted to drop a hit of current mechanics.
I’ve mentioned that 1974 era OD&D is one of the games I’m most eager to run, and it looks like I’m finally going to have the chance. These are the house rules I intend to use.
Tunnels & Trolls is D&D’s stoner cousin - loose, reckless, absurd, and pretty fun to hang out with.
Snort your Prozac, skulk into the darkness and get ready to lose your mind as you indulge in this grimdark misery sampler plate.
In the Light of a Ghost Star is an OSR LSD tab for your table. It’s weird, it’s fun, and it’ll last a few hours. And like acid, it’s cheap.
OD&D has a free-wheeling toolbox feeling. However, the default races bring a distinctly Tolkien flavour to the game that I find off-putting, and frankly, kind of boring. So, I’ve developed an alternate approach to species creation that I hope will add more flavour to your game, and more prompts for world building.