This art-punk RPG harkens back to mini-comics and zines of the 80s and 90s – small and dense and DIY to the core. The entire game, which features a player’s guide and game master’s guide, fits on two sheets of paper, marked to fold into three-panel brochures. I can’t help but think this is a piss-take on bloated multi-volume games. If D&D 5e is Emerson, Lake and Palmer, then The Mutants of Ixx is Stiff Little Fingers.
This is the first working draft of the special rules, classes, loot, tables and enemies for the Full Metal Fists Setting. Inspired by martial arts movies and Hong Kong action, this setting adds furious fists and blazing gunfire to Index Card Roleplaying Game.
There’s term in this hobby I like: Fantasy Heartbreaker. The games on my shelves? They’re the other kind of heartbreaker: the games I never get to play.
My mistake when I played ICRPG the first time was to forget it was a toolbox and that tools can be added to in order to create the game you want to play. What I was missing was character depth to transcend the mechanics.
Long-term play tends to focus on player character progression. Post 3e D&D and Pathfinder have trained us, perhaps addicted us, to the idea that without rewards for progress there is no progress. We seek to unlock our next toy, or feat, or power to prevent boredom and prove that we haven’t wasted our lives. Minimalist games provide opportunities to challenge this way of thinking.