In my first post, I outlined the system I will be using to construct my megadungeon. This week I started rolling dice - this is what my system generated.
I knew that sooner or later I was going to build a megadungeon. It’s the fantasy RPG equivalent of a Hell Week obstacle course. Many try, most fail, and some people lose their minds in the process.
In the Light of a Ghost Star is an OSR LSD tab for your table. It’s weird, it’s fun, and it’ll last a few hours. And like acid, it’s cheap.
OD&D has a free-wheeling toolbox feeling. However, the default races bring a distinctly Tolkien flavour to the game that I find off-putting, and frankly, kind of boring. So, I’ve developed an alternate approach to species creation that I hope will add more flavour to your game, and more prompts for world building.
The fantasy genre is overrepresented in our hobby. Of course, there are other popular offshoots, some interpreting and reinterpreting a galaxy far, far away, others wearing tights and capes, others lost in gonzo post-apocalyptic wastelands. But it’s fantasy that’s been there since the beginning, and I suspect will always be with us. This is a good thing.
This may the most personal thing I'll ever write on this blog. But I think it's important that I share it, because I know I'm not alone.
Gaming groups are like first love or a new puppy – they start off full of promise, and then inevitably, they end tragically. And because a game master is always going to be more invested than their players, this creates a low-level anxiety for any GM. It sucks.