My mistake when I played ICRPG the first time was to forget it was a toolbox and that tools can be added to in order to create the game you want to play. What I was missing was character depth to transcend the mechanics.
Long-term play tends to focus on player character progression. Post 3e D&D and Pathfinder have trained us, perhaps addicted us, to the idea that without rewards for progress there is no progress. We seek to unlock our next toy, or feat, or power to prevent boredom and prove that we haven’t wasted our lives. Minimalist games provide opportunities to challenge this way of thinking.
This list provides an alternative way to mark milestones using specialized talents. A PC may have no more than one of these at a time, and they do not count as loot for encumbrance purposes – they are tags with mechanical muscle.
This RPG blends elements from the Black Hack, the White Hack and a dozen other influences from Into the Odd to 5e to create stimulating chaos.
I’m impulsive. I’m an improvisor. I’m also in recovery because I love quick hits, risky choices, and endless novelty. Powered by the Apocalypse (PBTA) games are perfect for me.
More than any other game I can think of D&D 5e is a product. It doesn’t just feel play tested, it feels focus grouped. 5e is a Disney cruise – expertly promoted, and suffocating.
From the slapstick gonzo of Mutant Crawl Classics to the weirdly sexy freestyle of Apocalypse World, this genre has been with us since the first edition of Gamma World.